1/30/2024 0 Comments Scout team fortress 2![]() The Back Scatter is rarely used in competitive play increased damage from behind seldom outweighs its weaknesses: decreased clip size and reduced accuracy. As Scout's main responsibility is to flank and ambush the enemy team with his high mobility, this weapon often hampers his effectiveness rather than enhancing it. Taking damage or double jumping lowers Boost drastically, forcing the Scout to play extremely passively in order to utilize the weapon's only benefit. At low Boost, he moves significantly slower than with the stock Scattergun. At high Boost levels, he moves much faster, but this advantage is offset by the weapon's reduced clip size. It allows the Scout to build a "Boost" meter by dealing damage. The Baby Face's Blaster is arguably the worst Scout primary for competitive play. Its high clip size and massive damage at mid-to-close range can easily give him the upper hand when picking off enemy players. The stock Scattergun is by far the most widely used primary weapon for Scout in Competitive Play. ![]() As long as Scout stays alive and aware, opportunities to flank and ambush will still present themselves. Scout's role can be enhanced by many of his unlocks: Mad Milk increases his team's survivability during pushes Bonk! Atomic Punch allows him to distract the enemy team and kite Sentry Gun fire. Highlander leagues allow a greater variety of Scout weapons than 6v6 leagues do, which allows for more varied strategies. Scout is often unable to contribute effectively in game modes that force players together (such Payload and Attack/Defend) due to his lack of splash damage, but can be deadly on certain King of the Hill maps with multiple flank routes, which allows him to pick off isolated enemies one by one. He can also be used to harass certain classes, such as Snipers. As such, Scout is used more often as a utility class, helping the team by being on the flank, capturing points and objectives, and sometimes following up on damage dealt by the combo. Scout's role is far more limited in Highlander, as his movement is significantly restricted by two full-auto high-damage-per-second classes: Heavy and Engineer. Highlander Main article: Scout (Highlander) The Pocket Scout is the primary candidate to maincall due to his mobility and high damage. ![]() One of his main targets is the "bombing soldier" - an enemy Roamer jumping in to kill the Medic. The Pocket Scout travels with the Combo, protects his teammates (especially the Medic), and finishes off enemies weakened by the Demoman or the Pocket Soldier. Should an opportunity present itself, they can attack the enemy Combo and create distractions for their own team to push. Together, they watch the flank to prevent enemies from attacking the Combo. His main job is to relay information to his team and assist the Roamer. The Flank Scout is a part of the flank, and often fights alongside the Roaming Soldier. In the standard 6v6 lineup, each team will have 2 Scouts, falling into one of two common roles: the Flank Scout and the Pocket Scout. The Scout should aim to die as little as possible, as a longer living scout has a higher impact. During a mid-fight, at least one Scout should stay alive losing both of its most mobile players can spell disaster for a team. Scout's most effective tactic is to utilize his high speed to ambush enemy players to kill them before they are able to react. He is also often the best candidates for off-classing, depending on the situation. A competent Scout must successfully capture points, control the flank, and be able to finish off enemies weakened by power classes ( Soldier and Demoman). The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible.
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